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Director Quick 3d lingos 4 U

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Lingos

Macromedia Director Lingos ...few of them

www.macromedia.com

Director Lingos - Tools Based

Lingos of ChannelScript

1st Frame

on exitframe

set the visible of sprite 16 to true

set the visible of sprite 17 to true

set the visible of sprite 18 to true

set the visible of sprite 19 to true

end exitframe

4th Frame

on exitFrame me

go to the frame

end

Lingo For Looping in Same Frame

on exitFrame me

go to the frame

end

Lingo for Sound MAX-IN MARKER

on exitFrame me

puppetsound 0

end

Lingo for Tutor Marker

on exitFrame me

SET THE TEXT OF MEMBER "COREL" TO ""

SET THE TEXT OF MEMBER "ADOBE" TO ""

SET THE TEXT OF MEMBER "MODEL" TO ""

SET THE TEXT OF MEMBER "MORPH" TO ""

set the visible of sprite 16 to false

set the visible of sprite 17 to false

set the visible of sprite 18 to false

set the visible of sprite 19 to false

puppetsound 0

end

Lingo for CO Marker

on mouseUp me

GO MARKER ("CO")

end

ON MOUSEENTER

SET THE CURSOR OF SPRITE 2 TO 280

SET THE MEMBER OF SPRITE 2 TO MEMBER "buttons_01"

END

ON MOUSELEAVE

SET THE CURSOR OF SPRITE 2 TO 0

SET THE MEMBER OF SPRITE 2 TO "roll1_01"

end

Lingo for Photoshop Marker

on mouseUp me

GO MARKER ("PH")

end

ON MOUSEENTER

SET THE CURSOR OF SPRITE 3 TO 280

SET THE MEMBER OF SPRITE 3 TO MEMBER "buttons_04"

END

ON MOUSELEAVE

SET THE CURSOR OF SPRITE 3 TO 0

SET THE MEMBER OF SPRITE 3 TO "roll1_04"

end

Lingo for 3D Max Marker

on mouseUp me

GO MARKER ("3D")

end

ON MOUSEENTER

SET THE CURSOR OF SPRITE 4 TO 280

SET THE MEMBER OF SPRITE 4 TO MEMBER "buttons_07"

END

ON MOUSELEAVE

SET THE CURSOR OF SPRITE 4 TO 0

SET THE MEMBER OF SPRITE 4 TO "roll1_07"

end

Lingo for Elastic Reality Marker

on mouseUp me

GO MARKER ("El")

end

ON MOUSEENTER

SET THE CURSOR OF SPRITE 5 TO 280

SET THE MEMBER OF SPRITE 5 TO MEMBER "buttons_10"

END

ON MOUSELEAVE

SET THE CURSOR OF SPRITE 5 TO 0

SET THE MEMBER OF SPRITE 5 TO "roll1_10"

end

Lingo for Tutor Marker

ON MOUSEUP

GO MARKER ("TUTOR")

END

on MOUSEENTER

SET THE CURSOR OF SPRITE 6 TO 280

SET THE MEMBER OF SPRITE 6 TO MEMBER "buttons_13"

END

ON MOUSELEAVE

SET THE CURSOR OF SPRITE 6 TO 0

SET THE MEMBER OF SPRITE 6 TO "roll1_13"

end

Lingo for Sound Control Slider

on mousedown me

REPEAT WHILE THE STILLDOWN

set the cursor of sprite 10 to 290

SET THE LOCV OF SPRITE 10 TO THE MOUSEV

SET THE CONSTRAINT OF SPRITE 10 TO SPRITE 9

if sprite 10 intersects sprite 11 then

set the soundlevel to 7

end if

if sprite 10 intersects sprite 12 then

set the soundlevel to 5

end if

if sprite 10 intersects sprite 13 then

set the soundlevel to 4

end if

if sprite 10 intersects sprite 14 then

set the soundlevel to 2

end if

if sprite 10 intersects sprite 15 then

set the soundlevel to 1

end if

if sprite 10 intersects sprite 16 then

set the soundlevel to 0

end if

updatestage

END REPEAT

end

on mouseenter

set the cursor of sprite 10 to 280

end

on mouseleave

set the cursor of sprite 10 to 0

end

Lingo for Go To the Previous Marker

on mouseUp me

go previous

end

on mouseenter

set the cursor of sprite 10 to 280

end

on mouseleave

set the cursor of sprite 10 to 0

end

Lingo for go to Next marker

on mouseUp me

go next

end

on mouseenter

set the cursor of sprite 11 to 280

end

on mouseleave

set the cursor of sprite 11 to 0

end

Lingo to Control Movie

To go Reverse

on mouseUp me

set the movierate of sprite 11 to -1

end

To go Next

on mouseUp me

set the movierate of sprite 11 to +1

end

To Stop Movie

on mouseUp me

set the movierate of sprite 11 to 0

end

All Flash Content