Director Lingos - Tools Based
Lingos of ChannelScript
1st Frame
on
exitframe
set the
visible of sprite 16 to true
set the
visible of sprite 17 to true
set the
visible of sprite 18 to true
set the
visible of sprite 19 to true
end
exitframe
4th Frame
on
exitFrame me
go
to the frame
end
Lingo For Looping in Same Frame
on
exitFrame me
go
to the frame
end
Lingo for Sound MAX-IN MARKER
on
exitFrame me
puppetsound
0
end
Lingo for Tutor Marker
on
exitFrame me
SET THE
TEXT OF MEMBER "COREL" TO ""
SET THE
TEXT OF MEMBER "ADOBE" TO ""
SET THE
TEXT OF MEMBER "MODEL" TO ""
SET THE
TEXT OF MEMBER "MORPH" TO ""
set the
visible of sprite 16 to false
set the
visible of sprite 17 to false
set the
visible of sprite 18 to false
set the
visible of sprite 19 to false
puppetsound
0
end
Lingo for CO Marker
on
mouseUp me
GO MARKER
("CO")
end
ON
MOUSEENTER
SET THE
CURSOR OF SPRITE 2 TO 280
SET THE
MEMBER OF SPRITE 2 TO MEMBER "buttons_01"
END
ON
MOUSELEAVE
SET THE
CURSOR OF SPRITE 2 TO 0
SET THE
MEMBER OF SPRITE 2 TO "roll1_01"
end
Lingo for Photoshop Marker
on
mouseUp me
GO MARKER
("PH")
end
ON
MOUSEENTER
SET THE
CURSOR OF SPRITE 3 TO 280
SET THE
MEMBER OF SPRITE 3 TO MEMBER "buttons_04"
END
ON
MOUSELEAVE
SET THE
CURSOR OF SPRITE 3 TO 0
SET THE
MEMBER OF SPRITE 3 TO "roll1_04"
end
Lingo for 3D Max Marker
on
mouseUp me
GO MARKER
("3D")
end
ON
MOUSEENTER
SET THE
CURSOR OF SPRITE 4 TO 280
SET THE
MEMBER OF SPRITE 4 TO MEMBER "buttons_07"
END
ON
MOUSELEAVE
SET THE
CURSOR OF SPRITE 4 TO 0
SET THE
MEMBER OF SPRITE 4 TO "roll1_07"
end
Lingo for Elastic Reality Marker
on
mouseUp me
GO MARKER
("El")
end
ON
MOUSEENTER
SET THE
CURSOR OF SPRITE 5 TO 280
SET THE
MEMBER OF SPRITE 5 TO MEMBER "buttons_10"
END
ON
MOUSELEAVE
SET THE
CURSOR OF SPRITE 5 TO 0
SET THE
MEMBER OF SPRITE 5 TO "roll1_10"
end
Lingo for Tutor Marker
ON
MOUSEUP
GO MARKER
("TUTOR")
END
on
MOUSEENTER
SET THE
CURSOR OF SPRITE 6 TO 280
SET THE
MEMBER OF SPRITE 6 TO MEMBER "buttons_13"
END
ON
MOUSELEAVE
SET THE
CURSOR OF SPRITE 6 TO 0
SET THE
MEMBER OF SPRITE 6 TO "roll1_13"
end
Lingo for Sound Control Slider
on
mousedown me
REPEAT WHILE THE
STILLDOWN
set the
cursor of sprite 10 to 290
SET THE
LOCV OF SPRITE 10 TO THE MOUSEV
SET THE
CONSTRAINT OF SPRITE 10 TO SPRITE 9
if
sprite 10 intersects sprite 11 then
set the
soundlevel to 7
end if
if
sprite 10 intersects sprite 12 then
set the
soundlevel to 5
end if
if
sprite 10 intersects sprite 13 then
set the
soundlevel to 4
end if
if
sprite 10 intersects sprite 14 then
set the
soundlevel to 2
end if
if
sprite 10 intersects sprite 15 then
set the
soundlevel to 1
end if
if
sprite 10 intersects sprite 16 then
set the
soundlevel to 0
end if
updatestage
END REPEAT
end
on
mouseenter
set the
cursor of sprite 10 to 280
end
on
mouseleave
set the
cursor of sprite 10 to 0
end
Lingo for Go To the Previous Marker
on
mouseUp me
go previous
end
on
mouseenter
set the
cursor of sprite 10 to 280
end
on
mouseleave
set the
cursor of sprite 10 to 0
end
Lingo for go to Next marker
on
mouseUp me
go next
end
on
mouseenter
set the
cursor of sprite 11 to 280
end
on
mouseleave
set the
cursor of sprite 11 to 0
end
Lingo to Control Movie
To go Reverse
on
mouseUp me
set the
movierate of sprite 11 to -1
end
To go Next
on
mouseUp me
set the
movierate of sprite 11 to +1
end
To Stop Movie
on
mouseUp me
set the
movierate of sprite 11 to 0
end